Physical simulation of muscles and bones
This paper presents a model used to animate a 3D facial mesh. The animation is entirely based on a physical system, thus no artistic skills are required to animate a face through morphing or rigging. The facial expressions are the result of the physical interaction between the different components o...
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| Published in: | Оптико-електронні інформаційно-енергетичні технології |
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| Date: | 2009 |
| Main Authors: | , , |
| Format: | Article |
| Language: | English |
| Published: |
Інститут фізики напівпровідників імені В.Є. Лашкарьова НАН України
2009
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| Subjects: | |
| Online Access: | https://nasplib.isofts.kiev.ua/handle/123456789/32234 |
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| Journal Title: | Digital Library of Periodicals of National Academy of Sciences of Ukraine |
| Cite this: | Physical simulation of muscles and bones / Emanuel Dima, Corina Dima, Dan Cristea // Оптико-електронні інформаційно-енергетичні технології. — 2009. — № 1 (17). — С. 160-163. — Бібліогр.: 7 назв. — англ. |
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