ФІЗИЧНЕ МОДЕЛЮВАННЯ М'ЯЗІВ І КІСТОК
This paper presents a model used to animate a 3D facial mesh. The animation is entirely based on a physical system, thus no artistic skills are required to animate a face through morphing or rigging. The facial expressions are the result of the physical interaction between the different components o...
Збережено в:
| Дата: | 2013 |
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| Автори: | , , |
| Формат: | Стаття |
| Мова: | English |
| Опубліковано: |
Vinnytsia National Technical University
2013
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| Онлайн доступ: | https://oeipt.vntu.edu.ua/index.php/oeipt/article/view/96 |
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| Назва журналу: | Optoelectronic Information-Power Technologies |
Репозитарії
Optoelectronic Information-Power Technologies| Резюме: | This paper presents a model used to animate a 3D facial mesh. The animation is entirely based on a physical system, thus no artistic skills are required to animate a face through morphing or rigging. The facial expressions are the result of the physical interaction between the different components of the system. The focus is on creating structures to accurately represent the muscles and the bones. The physical engine is essentially a mass-spring system, but it also supports some other types of structures, namely pressure cells and rigid bodies. |
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