Module-based scientific physics engine architecture

The ever-evolving landscape of digital simulations demands innovative frameworks to achieve both realism and efficiency. The research highlights the issues of modern software architecture for physics simulation. The new architecture was developed to mitigate scalability and flexibility issues. The e...

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Автори: Bernatovych, A.A., Stetsenko, I.V.
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Опубліковано: Інститут програмних систем НАН України 2023
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Problems in programming
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spelling pp_isofts_kiev_ua-article-5782024-04-28T11:55:00Z Module-based scientific physics engine architecture Архітектура модульно-орієнтованого фізичного рушія Bernatovych, A.A. Stetsenko, I.V. Computer Simulation; Software Architecture; Physics Engine; Physics Pipeline UDC 004.42+004.94 комп’ютерна симуляція; архітектура програмного забезпечення; фізичний рушій; фізичний конвеєр УДК 004.42+004.94 The ever-evolving landscape of digital simulations demands innovative frameworks to achieve both realism and efficiency. The research highlights the issues of modern software architecture for physics simulation. The new architecture was developed to mitigate scalability and flexibility issues. The essence of the proposed architecture resides in the convergence of three pivotal concepts: the modular physics engine, the physics pipeline, and the Entity Component System (ECS) pattern. The modular physics engine represents a paradigm shift in simulation design. Compartmentalizing functionalities into modules, this approach fosters flexibility and reusability, enabling efficient construction of specialized simulations. The physics pipeline orchestrates simulations through structured stages, analogous to graphics pipelines. It guides dynamic forces, collisions, and interactions, optimizing resource use and integrating custom systems for accuracy. Complementing these, the ECS pattern decouples data and behavior, facilitating the construction of user defined physical pipeline comprised of loosely coupled modules. Combined with the modular physics engine and physics pipeline, ECS forms a comprehensive approach for complex physics simulations.Problems in programming 2023; 3: 30-39  Простір цифрового моделювання, що постійно розвивається, потребує інноваційних інфраструктур для досягнення як реалістичності, так і ефективності. Дослідження висвітлює проблеми сучасної архітектури програмного забезпечення для фізичної симуляції. Нова архітектура розроблена для зменшення проблеми масштабованості та гнучкості. Суть запропонованої архітектури полягає в конвергенції трьох ключових концепцій: модульного фізичного рушія, фізичного конвеєра та шаблону Сутність Компонента Система (СКС).  За допомогою сутностей, компонентів і систем СКС пропонує структуровану та ефективну структуру для охоплення суті симульованого середовища. Цей керований даними підхід підвищує реалістичність, адаптивність і уможливлює моделювання складніших світів, роблячи СКС незамінним інструментом для побудови складних і захоплюючих симуляцій фізики. Компоненти відіграють життєво важливу роль у функціонуванні модулів моделювання фізики, забезпечуючи важливе представлення даних, сприяючи модульності, уможливлюючи відокремлення логіки, полегшуючи налаштування та розширення, підтримуючи ефективну обробку даних і сприяючи компонентній архітектурі. Завдяки ефективному використанню компонентів модулі фізичної симуляції можуть досягти високої продуктивності, гнучкості та зручності обслуговування, що робить їх основними інструментами для дослідження та розуміння складних фізичних явищ у різноманітних дослідженнях і сферах застосування. Фізичний конвеєр організовує симуляцію через структуровані етапи, аналогічні графічним конвеєрам. Він керує динамічними силами, зіткненнями та взаємодіями, оптимізуючи використання ресурсів та інтегруючи спеціальні системи для точності. На додаток, шаблон СКС роз’єднує дані та поведінку, полегшуючи створення визначеного користувачем фізичного конвеєра, що складається зі слабозв’язаних модулів. У поєднанні з модульним фізичним рушієм і фізичним конвеєром СКС формує комплексний підхід до складної фізичної симуляції.Problems in programming 2023; 3: 30-39 Інститут програмних систем НАН України 2023-10-06 Article Article application/pdf https://pp.isofts.kiev.ua/index.php/ojs1/article/view/578 10.15407/pp2023.03.030 PROBLEMS IN PROGRAMMING; No 3 (2023); 30-39 ПРОБЛЕМЫ ПРОГРАММИРОВАНИЯ; No 3 (2023); 30-39 ПРОБЛЕМИ ПРОГРАМУВАННЯ; No 3 (2023); 30-39 1727-4907 10.15407/pp2023.03 en https://pp.isofts.kiev.ua/index.php/ojs1/article/view/578/628 Copyright (c) 2023 PROBLEMS IN PROGRAMMING
institution Problems in programming
baseUrl_str https://pp.isofts.kiev.ua/index.php/ojs1/oai
datestamp_date 2024-04-28T11:55:00Z
collection OJS
language English
topic Computer Simulation
Software Architecture
Physics Engine
Physics Pipeline
UDC 004.42+004.94
spellingShingle Computer Simulation
Software Architecture
Physics Engine
Physics Pipeline
UDC 004.42+004.94
Bernatovych, A.A.
Stetsenko, I.V.
Module-based scientific physics engine architecture
topic_facet Computer Simulation
Software Architecture
Physics Engine
Physics Pipeline
UDC 004.42+004.94
комп’ютерна симуляція
архітектура програмного забезпечення
фізичний рушій
фізичний конвеєр
УДК 004.42+004.94
format Article
author Bernatovych, A.A.
Stetsenko, I.V.
author_facet Bernatovych, A.A.
Stetsenko, I.V.
author_sort Bernatovych, A.A.
title Module-based scientific physics engine architecture
title_short Module-based scientific physics engine architecture
title_full Module-based scientific physics engine architecture
title_fullStr Module-based scientific physics engine architecture
title_full_unstemmed Module-based scientific physics engine architecture
title_sort module-based scientific physics engine architecture
title_alt Архітектура модульно-орієнтованого фізичного рушія
description The ever-evolving landscape of digital simulations demands innovative frameworks to achieve both realism and efficiency. The research highlights the issues of modern software architecture for physics simulation. The new architecture was developed to mitigate scalability and flexibility issues. The essence of the proposed architecture resides in the convergence of three pivotal concepts: the modular physics engine, the physics pipeline, and the Entity Component System (ECS) pattern. The modular physics engine represents a paradigm shift in simulation design. Compartmentalizing functionalities into modules, this approach fosters flexibility and reusability, enabling efficient construction of specialized simulations. The physics pipeline orchestrates simulations through structured stages, analogous to graphics pipelines. It guides dynamic forces, collisions, and interactions, optimizing resource use and integrating custom systems for accuracy. Complementing these, the ECS pattern decouples data and behavior, facilitating the construction of user defined physical pipeline comprised of loosely coupled modules. Combined with the modular physics engine and physics pipeline, ECS forms a comprehensive approach for complex physics simulations.Problems in programming 2023; 3: 30-39 
publisher Інститут програмних систем НАН України
publishDate 2023
url https://pp.isofts.kiev.ua/index.php/ojs1/article/view/578
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fulltext Інструментальні засоби та середовища програмування 30 УДК 004.42+004.94 http://doi.org/10.15407/pp2023.03.30 A.A. Bernatovych, I.V. Stetsenko MODULE-BASED SCIENTIFIC PHYSICS ENGINE ARCHITECTURE The ever-evolving landscape of digital simulations demands innovative frameworks to achieve both realism and efficiency. The research highlights the issues of modern software architecture for physics simulation. The new architecture was developed to mitigate scalability and flexibility issues. The essence of the proposed architecture resides in the convergence of three pivotal concepts: the modular physics engine, the physics pipeline, and the Entity Component System (ECS) pattern. The modular physics engine represents a paradigm shift in simulation design. Compartmentalizing functionalities into modules, this approach fosters flexibility and reusability, enabling efficient construction of specialized simulations. The physics pipeline orchestrates simulations through structured stages, analogous to graphics pipelines. It guides dynamic forces, collisions, and interactions, optimizing resource use and integrating custom systems for accuracy. Complementing these, the ECS pattern decouples data and behavior, facilitating the construction of user defined physical pipeline comprised of loosely coupled modules. Combined with the modular physics engine and physics pipeline, ECS forms a comprehensive approach for complex physics simulations. Keywords: Computer Simulation, Software Architecture, Physics Engine, Physics Pipeline. Introduction Physics simulation plays a pivotal role in advancing scientific understanding and exploration across various disciplines. Its significance extends beyond mere com- putational modeling, as it enables research- ers to delve into complex physical phenom- ena, unveiling insights that would otherwise remain hidden. Many natural systems are characterized by complex interdependen- cies and behaviors that are challenging to comprehend through traditional analytical methods alone. Physics simulations allow scientists to model these systems, provid- ing a platform to observe emergent prop- erties, intricate dynamics, and phenomena that may be challenging to observe directly in the real world. Simulations offer a controlled envi- ronment where scientists can rigorously test hypotheses and validate theories. By accu- rately reproducing experimental conditions, simulations enable researchers to explore the outcomes of diverse scenarios, aiding in the confirmation or refinement of theoretical frameworks. Furthermore, certain physical phenomena that manifest in extreme envi- ronments, such as outer space or subatomic scales, are inaccessible for direct observation. Physics simulations offer a virtual laboratory to study these conditions, enabling the inves- tigation of phenomena beyond the limitations of current technology. The main problem of modern phys- ics engines is the solidity of the system they provide. In most cases, the user cannot ma- nipulate parts of the engine. There are cases when the user would benefit from turning on and off some parts of the simulation pipe- line, available in several engines. Still, none of the popular engines allow to change sim- ulation stages or implement a substitute for them [1]. In some cases, only rigid body simula- tion is needed, which allows the user to remove every other part of the engine, effectively re- ducing any additional computational or mem- ory cost generated by unnecessary stages [2]. A more complex simulation is needed in other cases, but only for one specific simulation part. For example, the fluid simulation may be im- plemented ‘outside’ the engine, still reusing all other stages. 1. Physics model architecture overview Physics simulation works by employing mathematical models and computational tech- niques to replicate the behavior of real-world ©A.A.Bernatovych, I.V.Stetsenko, 2023 ISSN 1727-4907. Проблеми програмування. 2023. №3 Інструментальні засоби та середовища програмування 31 physical systems in a virtual environment. The process involves several key steps that col- lectively simulate the dynamics, interactions, and behaviors of objects based on fundamental physical principles. The first step involves creating a math- ematical representation of the physical system to be simulated. This includes defining the ob- jects, their properties (such as mass, size, and material properties), and the forces or interac- tions that affect them. Central to the simulation are the equations of motion, encapsulating the manner in which objects behave. These equa- tions, often built on well-established principles like Newton’s second law of motion (), delin- eate how forces induce changes in an object’s acceleration, velocity, and position over time. Numerical integration comes into play next. Equations of motion are numerically integrat- ed over small time intervals, enabling projec- tions of an object’s future position and veloc- ity. Diverse numerical integration techniques, including Euler integration, Runge-Kutta methods, and Verlet integration, facilitate these predictions. Crucial in the simulation is collision detection. Algorithms are deployed to discern instances where objects intersect or closely approach one another. This insight underpins the subsequent calculation of collision effects and assures the accuracy of the simulation. Upon collision, algorithms ascertain alter- ations in velocity, direction, and deformation for objects involved. This computation con- siders factors such as elasticity, mass, and im- pact velocity. The presence of various forces, like gravity, friction, and springs, necessi- tates force calculation. These forces are de- termined based on object attributes and their interactions with both other objects and the environment. Progressing in discrete time steps is in- trinsic to the simulation process. Each step en- tails solving equations of motion to predict the new state of objects at the forthcoming time increment. The choice of time step magnitude strikes a balance between simulation accuracy and computational demands. In intricate sim- ulations, multiple iterations often occur with- in each time step. Rigid body simulations, for instance, might require iterations to resolve contact forces and constraints. The simulation operates as a perpetual feedback loop, continu- ously updating object states through calculated forces, collisions, and interactions. With each iteration, the simulation advances incremen- tally, painting an evolving picture of dynamic behavior. In the end, the outcomes of the simu- lation can be observed either in real-time vi- sualization or through subsequent post-pro- cessing, generating visual depictions of object movement, interactions, and intricate dynamic phenomena. The proposed architecture of the Phys- ics Engine allows users to create their simula- tion stages and construct an engine that suits the needs of developer or scientist the best. Figure 1 represents the structure of the pro- posed Physics Engine. The main structural elements of Physics Engine are Physics Models, which represent the world with all entities in it, and rules of physics simulation created by the combination of simulation stages. The modular architectural design has been fur- ther developed to address the shortcomings found in widely adopted layered and Ser- vice-Oriented Architecture (SOA) frame- works. By incorporating a more refined level of granularity and emphasizing the division of services, these architectural approaches have effectively facilitated the creation and enhancement of intricate software systems that might have otherwise posed significant challenges during design and development. The use of it might provide such benefits as scalability, extensibility by third-party, and reusability and lead to the overall reduction of core application size [3]. The Entity Component System (ECS) pattern aligns seamlessly with the idea of encapsulating specific functionalities within individual modules. Instead of conventional tightly-coupled module interdependencies, ECS promotes the separation of concerns. This separation is achieved through the enti- ty-based structure, where components encap- sulate specific attributes and behaviors while systems orchestrate the behavior of entities possessing certain combinations of compo- nents [4]. Інструментальні засоби та середовища програмування 32 Fig. 1. Structure diagram of the proposed Physics Engine In the ECS-based simulation environ- ment, entities take center stage as the funda- mental building blocks that compose the sim- ulated environment. Each entity represents an object or element within the world. By adopt- ing this entity-centric perspective, the world is broken down into discrete entities, allow- ing for a more modular and intuitive repre- sentation. Components, another essential aspect of ECS, define the attributes and behaviors of these entities. In the context of world defini- tion, components encapsulate various aspects of an entity’s identity and behavior. Proper- ties such as position, orientation, mass, and collision characteristics are captured within components. This separation of data from be- havior enhances clarity, maintainability, and the ability to adapt the simulation to different scenarios. The systems in ECS orchestrate the interaction and behavior of entities based on their components. These systems are responsi- ble for processing specific aspects of the simu- Інструментальні засоби та середовища програмування 33 lation, such as physics calculations or collision detection. They ensure that entities with cer- tain combinations of components interact in a meaningful and realistic manner, shaping the dynamics of the simulated world. 1.1 Physics module The Physics Module represents a dy- namic and extensible class library, capable of being loaded at runtime to enrich the func- tionality and configurability of the Physics Model. This innovative approach offers a powerful way to introduce new components and stages seamlessly without modifying the core simulation code. The module acts as a re- pository of reflection data [5], storing crucial information about the various components and simulation stages essential for configur- ing the Physics Model. With the ability to load the Physics Module dynamically, researchers and devel- opers can introduce custom components and stages tailored to specific physics simulation requirements. These components may include specialized collision detection algorithms, ad- vanced material properties, or sophisticated force fields that address unique scenarios not covered by the default simulation setup. Simi- larly, the stages within the module can extend the simulation pipeline, introducing additional data processing steps that are required for di- verse use cases. Moreover, the reflection data stored within the Physics Module provides a compre- hensive overview of the available components and stages, making it easier for developers to query and configure the simulation program- matically. The module acts as a knowledge repository, allowing developers to discover available options, examine their properties, and dynamically assemble the Physics Model to suit specific simulation scenarios. 1.2 Physics model simulation update As there is no simple way of continu- ous simulation of a physics system, the simu- lation process is divided into small time steps with fixed . The update flow of the model is defined by a physics pipeline that configures the order of execution for each computation stage (Fig.2). Fig. 2. Diagram of Physics Processing Pipeline Termed the ‘Physics Pipeline’, this al- ternative approach integrates physics simula- tion seamlessly into the computational frame- work, aligning it with the stages traditionally found in the graphics pipeline [6]. While the graphics pipeline focuses on rendering visu- al elements, the Physics Pipeline extends this concept to encompass the simulation of dy- namic forces, collisions, and other physical phenomena that unfold over time. The pipe- line has a fixed entry point that determines the start of the simulation step. Other stages are chained to the entry point. Each stage com- putes and updates the physical properties of an entity. Stages are processing the entire set of all entities based on the components that they contain. For example, the “update of rigid body position” stage will only update entities with attached rigid body components. Extending the concept further, the uti- lization of physical pipelines introduces a pro- found level of efficiency and resourcefulness by enabling their preservation and subsequent application across various Physics Models. By encapsulating a specific set of simulation Інструментальні засоби та середовища програмування 34 stages, configurations, and behaviors within a pipeline, developers can effortlessly transport this blueprint from one simulation context to another. This affords a consistent and system- atic means of orchestrating simulations, irre- spective of the specific model being employed. This flexibility proves especially impactful when dealing with comparable or intercon- nected physics phenomena across diverse contexts. Consider scenarios in which the fun- damental principles dictating motion, interac- tions, and dynamics remain consistent, while the simulation setting or parameters undergo adjustments. In such instances, the ability to employ a well-established and refined physi- cal pipeline for various purposes significantly speeds up the development process, reduces unnecessary repetition, and maintains a coher- ent framework for simulations. Accelerating the physics pipeline is a crucial endeavor to enhance the efficiency and performance of simulations. This can be achieved through a series of strategic optimi- zations and advancements that target different stages of the pipeline. Utilizing a uniform and contiguous collection of components holds the potential to yield significant advantages, greatly en- hancing cache locality and reducing memory access times. By organizing components with- in a contiguous layout, the memory footprint aligns more closely with the access patterns of the processing units. This coherence allows for more efficient data retrieval, reducing the need for costly memory fetch operations. As a result, cache hits become more frequent, optimizing the utilization of high-speed cache memory and diminishing the latency associated with memory access. The resulting reduction in memory access times and enhanced cache lo- cality synergistically contribute to an overall enhancement in computational efficiency. Furthermore, the utilization of parallel computing architectures, particularly multi- core CPUs, emerges as a formidable tech- nique to accelerate the execution of physics computations. By proficiently distributing computational responsibilities across numer- ous processing units, simulations are poised to achieve substantial enhancements in speed and responsiveness. Introducing asynchro- nous processing allows independent stages of the physics pipeline to run concurrently. For example, collision detection can be per- formed in parallel with constraint solving, minimizing idle time and optimizing resource utilization. Notably, the synergistic integration of spatial partition algorithms with paralleliza- tion yields an even greater leap in acceleration. Through the implementation of spatial parti- tioning techniques, such as octrees or grids, the computational load associated with colli- sion detection and interaction calculations can be significantly alleviated. By excluding enti- ties situated far apart in space from collision evaluations, unnecessary computations are cir- cumvented, yielding a marked enhancement in overall performance. 2. Results Proposed architecture of the physics engine allows users to configure their simula- tion more flexibly due to the following prin- ciples: − Incorporation of Additional Processing Stages. Even in cases where certain features may not be inherently present in the default implementation, the modular nature of the approach permits the incorporation of such features as separate libraries that can be linked and utilized at runtime. − Selective Removal of Unnecessary Stages. In the context of prototype models aiming to substantiate hypotheses, streamlined calculations might suffice. The modular setup ensures that users are only charged for the components they employ. − Dynamic Replacement of Existing Stages. In scenarios demanding more intricate computational methodologies, the capability to replace pre-existing processing stages proves to be remarkably advantageous. The adoption of the ECS pattern in- troduces novel prospects for extending entity attributes, a prospect that was previously con- strained by the rigid definitions of simulated objects. The following sections describe the new approaches of using physical engine, which become possible due to new architectural design. Інструментальні засоби та середовища програмування 35 2.1 Fully customized physics model With the architecture detailed in this article, the concept of constructing custom simulation pipelines becomes an achievable and empowering prospect. This dynamic ar- chitecture embraces the utilization of separate simulation systems, allowing for the precise tailoring of pipelines to match the specific re- quirements of the Physics Model (Fig.3). One of the important advantages of this approach lies in its flexibility. By incorporating separate simulation systems, developers gain the ability to create simulation pipelines that are finely tuned to their intended purposes. This means that components of the simulation that are not directly relevant to the current Phys- ics Model can be selectively excluded from the pipeline. This granularity enhances perfor- mance by reducing unnecessary computations and optimizing the simulation for efficiency. Moreover, the modularity inherent in this architecture empowers developers to ef- fortlessly experiment with different combina- tions of simulation systems. This experimenta- tion can lead to the discovery of optimal pipe- line configurations that produce accurate and efficient results. It also simplifies the process of incorporating new simulation systems or improving existing ones, as modifications can be made to individual systems without disrupt- ing the entire pipeline. Custom simulation pipelines craft- ed using this architecture can be thought of as carefully assembled toolsets. Each system within the pipeline represents a specialized tool designed to address a particular aspect of the simulation. This modularity and adaptabili- ty ensure that the simulation remains versatile, accommodating a wide range of scenarios and use cases. Furthermore, this approach aligns seamlessly with the notion of data-driven de- sign. Each simulation system processes data in a data-oriented manner, promoting efficient memory access patterns and enhancing over- all performance. The data-driven nature of the architecture also enables better parallelization, harnessing the full potential of modern multi- core processors. Fig. 3. Diagram of fully customized Physics Model Інструментальні засоби та середовища програмування 36 2.2 Partial physics model override The framework described in this article provides a means to enhance existing physics engines by employing separate custom simula- tion systems [7]. As an example, it allows us to modify or extend certain aspects of the physics simulation within well-established engines to better suit our needs. To illustrate, consider physics engines like PhysX, which come with their own built- in capabilities for simulating rigid bodies and fluids. By implementing the ideas from this framework, we can potentially replace or en- hance these default simulations using dedi- cated custom simulation systems. This means that instead of solely relying on the pre-ex- isting rigid body and fluid simulations within PhysX, we have the option to integrate our custom systems that might offer improved performance or more precise results, depend- ing on the context. To put this into action, we would cre- ate wrapper classes that encompass the exist- ing physics engines. These wrappers manage the core operations of the engine while allow- ing for the seamless integration of our custom simulation systems. Additionally, each engine could incorporate a component that handles different types of simulations, excluding those that we plan to customize (Fig.4). In practice, when a simulation event oc- curs, the customized engine takes precedence. If there is a need to adjust a specific simulation, the related entity is directed to the custom engine’s simulation process. After that, the entity is then passed to the custom simulation system that we have designed for the targeted enhancements. This approach ensures a cohesive and integrated simulation process. By blending the strengths of the native engine with the adaptability of our custom systems, we can fine-tune or expand specific simulation behaviors to better align with specific requirements. This framework effectively offers a way to bridge the capabilities of established engines and the flexibility of custom systems to create physics simulations that are more tailored and versatile. Fig. 4. Example of overriding Rigid Body and Fluid Simulation for PhysX Інструментальні засоби та середовища програмування 37 2.3 Selective physics model The concept of allowing diverse sys- tems to perform identical simulations for distinct Entities while employing varying computational methods introduces a realm of intriguing trade-offs between precision and performance. This innovative approach ac- knowledges that achieving the highest level of precision might involve computationally in- tensive methods, whereas opting for more ef- ficient techniques could involve a certain level of approximation. For instance, consider a scenario where a range of Entities exists within a virtual environment, each with unique at- tributes and behavior characteristics. This approach allows for a deliberate selection of simulation methods based on the specific requirements of each Entity. Some Entities might seamlessly integrate with Compo- nents from Rigid Body Simulation System 1, which is renowned for its computational precision but may entail higher computa- tional costs. In contrast, other Entities could opt for Components from Rigid Body Simu- lation System 2, leveraging its more efficient methods, albeit with a slight compromise on precision (Fig.5). This adaptive strategy offers a nu- anced balance that developers can leverage to optimize their simulations based on the intri- cacies of the Entities involved. Entities with complex physical behaviors that necessitate accurate results might benefit from the more precise simulation approach. Meanwhile, En- tities with less intricate interactions could benefit from the computational efficiency of an alternative method. 3. Related works The landscape of physics simulation and computational modeling has seen a pleth- ora of notable contributions that have enriched our understanding of complex physical phe- nomena. This section provides an overview of pertinent works that have significantly impact- ed the field, highlighting their methodologies and insights. Fig. 5. Example of selective Rigid Body Simulation Інструментальні засоби та середовища програмування 38 Prominent physics engines have demonstrated innovative approaches to sim- ulation. The Bullet Physics Engine [8] stands out for its robust collision detection and rigid body dynamics capabilities, establishing it as a standard choice across various applications. The NVIDIA PhysX engine [9] has gained rec- ognition for real-time physics simulations and GPU acceleration, empowering interactive simulations in gaming and virtual environ- ments. The Entity Component System archi- tecture has revolutionized entity management in simulations. The Artemis Framework [10] showcased ECS benefits in game develop- ment, facilitating efficient entity composition and behavior control. The EnTT library [11] furthered this trend by offering a high-perfor- mance ECS solution with a focus on usability and extensibility. Exploring physics laws-centric per- spectives, the xPheve physics engine [12] pri- oritizing a faithful replication of natural phys- ics laws. This distinctive approach aims to achieve simulations with heightened authen- ticity, aligning more closely with real-world phenomena. While the xPheve approach aims to achieve authenticity through physics laws replication, it might face performance trade- offs due to the potentially computationally in- tensive nature of directly simulating complex physics equations. Achieving a high level of precision might require significant compu- tational resources, potentially impacting re- al-time simulations. Computational-centric approaches often allow developers to optimize and fine-tune simulations for specific use cas- es. The xPheve approach, focused on physics laws, might provide less control over optimiz- ing performance for specific scenarios, poten- tially leading to suboptimal outcomes in cer- tain situations. Conclusions In conclusion, the Physical Module is a valuable addition to the physics simu- lation toolkit, providing a flexible, scalable, and dynamic means of expanding the func- tionality and configurability of the Physical Model. By loading the module at runtime and leveraging its reflection data, develop- ers can introduce custom components and stages, ensuring that the simulation system remains adaptable, innovative, and on the cutting edge of scientific and technological advancements. The Entity Component System pattern revolutionizes how the world is defined in a physics simulation. Through entities, compo- nents, and systems, ECS offers a structured and efficient framework for capturing the essence of the simulated environment. This data-driven approach enhances the realism, adaptability, and complexity of the simulat- ed world, making ECS an indispensable tool for constructing sophisticated and immersive physics simulations. Components play a vital role in the functioning of physics simulation modules by providing essential data represen- tation, promoting modularity, enabling de- coupling of logic, facilitating customization and extensibility, supporting efficient data processing, and fostering a component-based architecture. By leveraging components ef- fectively, physics simulation modules can achieve high performance, flexibility, and maintainability, making them essential tools for exploring and understanding complex physical phenomena in diverse research and application domains. Following the course set by the article, the future steps in the research is to investigate the practical application of this architecture in different contexts, which could unveil chal- lenges and the innovative solutions devised to overcome them would offer valuable practical wisdom. Furthermore, examining potential limitations and trade-offs associated with this architecture is essential for a well-rounded dis- cussion. This might encompass considerations related to computational overhead, memory management, and the intricacies of coordi- nating modular components within a dynam- ic system. As this architecture benefits from modularity, fostering an open-source commu- nity for collaborative development could be instrumental. Future research might focus on creating platforms that facilitate sharing com- ponents, best practices, and continuous im- provement. Інструментальні засоби та середовища програмування 39 References 1. Bernatovych, А., Stetsenko. I. 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Кількість наукових публікацій в українських виданнях – 2. https://orcid.org/0000-0002-8403-6363 Стеценко Інна Вячеславівна, доктор технічних наук, професор, професор кафедри інформатики та програмної інженерії НТУУ “КПІ імені Ігоря Сікорського”. Кількість наукових публікацій в українських виданнях – понад 130. Кількість наукових публікацій в зарубіжних виданнях – 15. Індекс Гірша – 12. http://orcid.org/ 0000-0002-4601-0058 Місце роботи: Національний технічний університет України «Київський політехнічний інститут імені Ігоря Сікорського», 03056, м. Київ, проспект Берестейський 37. Тел.: (044) 236-9651 e-mail: abern.kpi@gmail.com, stiv.inna@gmail.com