Design methodology of multimedia applications for gaming engines with a component-oriented architectural stile

The article presents the methodology of designing multimedia applications for game engines with a componentoriented architectural style. The work emphasizes the importance of choosing the appropriate architectural pattern, taking into account the features of modern game engines such as Unity, Unreal...

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Datum:2024
Hauptverfasser: Bezditnyi, V.M., Chebanyuk, О.V.
Format: Artikel
Sprache:Ukrainian
Veröffentlicht: PROBLEMS IN PROGRAMMING 2024
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Online Zugang:https://pp.isofts.kiev.ua/index.php/ojs1/article/view/624
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Problems in programming