Design methodology of multimedia applications for gaming engines with a component-oriented architectural stile
The article presents the methodology of designing multimedia applications for game engines with a componentoriented architectural style. The work emphasizes the importance of choosing the appropriate architectural pattern, taking into account the features of modern game engines such as Unity, Unreal...
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| Datum: | 2024 |
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| Hauptverfasser: | , |
| Format: | Artikel |
| Sprache: | Ukrainian |
| Veröffentlicht: |
PROBLEMS IN PROGRAMMING
2024
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| Online Zugang: | https://pp.isofts.kiev.ua/index.php/ojs1/article/view/624 |
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| Назва журналу: | Problems in programming |
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